PM3.02 - Zelda - Subroutine - 0x174f8

  1. IntVariableDecrement { variable: RandomAccessInt(ThrowDataParam1) }
  2. if (ArticleExists value(0))
    1. IntVariableDecrement { variable: RandomAccessInt (0x0) }
    2. IntVariableDecrement { variable: RandomAccessInt(ThrowDataParam2) }
  3. if ((RandomAccessInt(ThrowDataParam1) GreaterThanOrEqual scalar(0)))
    1. UnknownEvent { namespace: 0xe, code: 0x5, unk1: 0x0, arguments: [Value(1)] }
  4. else
    1. UnknownEvent { namespace: 0xe, code: 0x4, unk1: 0x0, arguments: [Value(1)] }
  5. if (BoolIsTrue RandomAccessBool (0x11))
    1. GenerateArticle { article_id: 0, subaction_only: true }
    2. BoolVariableSetFalse { variable: RandomAccessBool (0x11) }