PM3.02 - Zelda - Subroutine - 0x24518
- loop 3 times:
- FlashEffectLight { red: 255, green: 144, blue: 128, alpha: 48, light_source_x: 74.1, light_source_y: 40.0 }
- SyncWait(1.0)
- FlashEffectLight { red: 255, green: 176, blue: 160, alpha: 64, light_source_x: 74.0, light_source_y: 20.0 }
- SetColorOfFlashEffectLight { transition_time: 12, red: 255, green: 80, blue: 88, alpha: 20 }
- SyncWait(12.0)