PM3.02 - Zelda - Common Subroutine 0x9019d1c8
- CreateInterrupt { interrupt_id: Some(10088), action: AttackS4Start, requirement: (ButtonPress value(0)) }
- PreviousInterruptAddRequirement((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual InternalConstantInt (0xc32)))
- PreviousInterruptAddRequirement(not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
- PreviousInterruptAddRequirement((InternalConstantInt(CurrentFrame) LessThan scalar(4)))
- Return