PM3.02 - Zelda - Subroutine - 0x22038

  1. loop 3 times:
    1. FlashEffectLight { red: 240, green: 216, blue: 248, alpha: 80, light_source_x: 76.0, light_source_y: -70.0 }
    2. SyncWait(2.0)
    3. FlashEffectLight { red: 255, green: 208, blue: 184, alpha: 44, light_source_x: 76.0, light_source_y: -70.0 }
    4. SyncWait(2.0)
  2. SetColorOfFlashEffectLight { transition_time: 7, red: 255, green: 208, blue: 224, alpha: 0 }
  3. SyncWait(7.0)
  4. loop 3 times:
    1. FlashEffectLight { red: 240, green: 216, blue: 248, alpha: 80, light_source_x: 76.0, light_source_y: -70.0 }
    2. SyncWait(1.6666)
    3. FlashEffectLight { red: 255, green: 208, blue: 184, alpha: 44, light_source_x: 76.0, light_source_y: -70.0 }
    4. SyncWait(1.6666)
  5. FlashEffectLight { red: 236, green: 216, blue: 255, alpha: 98, light_source_x: 76.0, light_source_y: -70.0 }