PM3.02 - Zelda - Common Subroutine 0x9019a038
- CreateInterrupt { interrupt_id: Some(10035), action: CaptureWaitHi, requirement: (AnimationEnd) }
- Subroutine(0x1054c)
- Return
- CreateInterrupt { interrupt_id: None, action: CaptureJump, requirement: (ButtonMashingOrStatusExpiredSleepBuryFreeze) }
- PreviousInterruptAddRequirement((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc45)))
- PreviousInterruptAddRequirement((LongtermAccessFloat (0x6) Equal scalar(-5)))
- CreateInterrupt { interrupt_id: Some(10036), action: CaptureCut, requirement: (ButtonMashingOrStatusExpiredSleepBuryFreeze) }
- PreviousInterruptAddRequirement((LongtermAccessFloat (0x6) Equal scalar(-5)))
- Return
- Subroutine(0x102f4)
- Subroutine(0x1054c)
- Return