PM3.6 - Yoshi - Action - 0x11a

Entry Script

  1. ItemVisibility(false)
  2. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
  3. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  4. PreviousInterruptAddRequirement(OnGround)
  5. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  6. PreviousInterruptAddRequirement(InAir)
  7. if (OnGround)
    1. SetEdgeSlide(StayOn)
    2. ChangeSubactionRestartFrame(SpecialSEnd)
    3. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
  8. else
    1. SetEdgeSlide(Airbourne)
    2. SetAirGround(10)
    3. ChangeSubactionRestartFrame(SpecialAirSEnd)
    4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
  9. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  10. FloatVariableSet { variable: RandomAccessFloat (0xa), value: InternalConstantInt(VerticalCharacterVelocity) }
  11. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(0.0), Scalar(0.0), Value(1)] }
  12. FloatVariableMultiply { variable: LongtermAccessFloat (0x46), value: 0.6 }
  13. if (not(BoolIsTrue LongtermAccessBool (0x71)))
    1. FloatVariableSet { variable: RandomAccessFloat (0xa), value: 0.025 }
  14. AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(70))), y_vel: Variable(RandomAccessFloat(Address(10))) }
  15. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  16. BoolVariableSetTrue { variable: LongtermAccessBool (0x70) }
  17. loop Infinite times:
    1. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
    2. LoopRest
    3. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. ChangeSubaction(SpecialSEnd)
      3. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    4. else
      1. SetEdgeSlide(Airbourne)
      2. SetAirGround(10)
      3. ChangeSubaction(SpecialAirSEnd)
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }

Exit Script