PM3.6 - Yoshi - Action - 0x122

Entry Script

  1. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  2. ItemVisibility(false)
  3. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
  4. UnknownEvent { namespace: 0x8, code: 0x1b, unk1: 0x0, arguments: [Bool(false)] }
  5. CreateInterrupt { interrupt_id: None, action: 0x124, requirement: (Unknown(37) value(3)) }
  6. PreviousInterruptAddRequirement((RandomAccessFloat(EnableTurnWhenBelowZero) LessThanOrEqual scalar(0)))
  7. PreviousInterruptAddRequirement((RandomAccessInt (0x0) Equal scalar(486)))
  8. CreateInterrupt { interrupt_id: None, action: 0x120, requirement: (Unknown(37) value(3)) }
  9. PreviousInterruptAddRequirement((RandomAccessInt (0x0) Equal scalar(486)))
  10. CreateInterrupt { interrupt_id: None, action: 0x123, requirement: (ButtonPress value(0)) }
  11. PreviousInterruptAddRequirement((RandomAccessFloat (0xa) LessThanOrEqual scalar(0)))
  12. CreateInterrupt { interrupt_id: None, action: 0x123, requirement: (ButtonPress value(1)) }
  13. PreviousInterruptAddRequirement((RandomAccessFloat (0xa) LessThanOrEqual scalar(0)))
  14. UnknownEvent { namespace: 0x4, code: 0x8, unk1: 0x0, arguments: [Value(3), Value(484), Value(38)] }
  15. IntVariableSet { variable: RandomAccessInt (0x0), value: 484 }
  16. FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt (0xfe8) }
  17. FloatVariableSet { variable: RandomAccessFloat (0x7), value: 0 }
  18. FloatVariableSet { variable: RandomAccessFloat (0x8), value: InternalConstantInt (0xfe3) }
  19. FloatVariableSet { variable: RandomAccessFloat (0x9), value: -1 }
  20. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  21. CallEveryFrame { thread_id: 9, script: 0x18928 }
  22. FloatVariableSet { variable: RandomAccessFloat (0x6), value: 0 }

Exit Script

  1. UnknownEvent { namespace: 0x4, code: 0xd, unk1: 0x0, arguments: [Value(3)] }