PM3.6 - Yoshi - Action - 0x114 SpecialHi

Entry Script

  1. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  2. BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
  3. IntVariableSet { variable: RandomAccessInt (0x0), value: 0 }
  4. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  5. PreviousInterruptAddRequirement(OnGround)
  6. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  7. PreviousInterruptAddRequirement(InAir)
  8. if (OnGround)
    1. ChangeSubactionRestartFrame(SpecialHi)
    2. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
  9. else
    1. ChangeSubactionRestartFrame(SpecialAirHi)
    2. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
  10. CallEveryFrame { thread_id: 9, script: 0x17c98 }
  11. loop Infinite times:
    1. LoopRest
    2. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. SetAirGround(6)
      3. ChangeSubaction(SpecialHi)
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    3. else
      1. SetEdgeSlide(Airbourne)
      2. SetAirGround(10)
      3. ChangeSubaction(SpecialAirHi)
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }

Exit Script

  1. ArticleRemove(1)