Brawl - Lucario - Action - 0x117

Entry Script

  1. BoolVariableSetFalse { variable: LongtermAccessBool (0x3e) }
  2. IntVariableSet { variable: LongtermAccessInt (0x45), value: 464 }
  3. IntVariableSet { variable: LongtermAccessInt (0x46), value: 465 }
  4. UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(0), Value(1)] }
  5. if (OnGround)
    1. Subroutine(0x18fa8)
  6. else
    1. Subroutine(0x18fe8)
  7. UnknownEvent { namespace: 0x4, code: 0x6, unk1: 0x0, arguments: [Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 64 })] }
  8. Subroutine(0x1a950)
  9. CreateInterrupt { interrupt_id: None, action: 0x118, requirement: (AnimationEnd) }
  10. CreateInterrupt { interrupt_id: None, action: 0x119, requirement: (ButtonPress value(1)) }
  11. loop Infinite times:
    1. if (OnGround)
      1. Subroutine(0x190c8)
      2. Subroutine(0x18fa8)
      3. Subroutine(0x1a9a8)
      4. SetAirGround(6)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. Subroutine(0x19110)
      2. Subroutine(0x18fe8)
      3. Subroutine(0x1a9f0)
      4. SetAirGround(10)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script