Brawl - Lucario - Action - 0x11f
Entry Script
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 0 }
- CallEveryFrame { thread_id: 9, script: 0x19be0 }
Exit Script
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }