Brawl - Lucario - Action - 0x118
Entry Script
- BoolVariableSetFalse { variable: LongtermAccessBool (0x3e) }
- IntVariableSet { variable: LongtermAccessInt (0x45), value: 466 }
- IntVariableSet { variable: LongtermAccessInt (0x46), value: 467 }
- Subroutine(0x1a950)
- CreateInterrupt { interrupt_id: None, action: 0x119, requirement: (ButtonPress value(1)) }
- loop Infinite times:
- if (OnGround)
- Subroutine(0x190c8)
- Subroutine(0x18fa8)
- Subroutine(0x1a9a8)
- SetAirGround(6)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- Subroutine(0x19110)
- Subroutine(0x18fe8)
- Subroutine(0x1a9f0)
- SetAirGround(10)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script