Brawl - Lucario - Action - 0x11a
Entry Script
- BoolVariableSetFalse { variable: LongtermAccessBool (0x3e) }
- IntVariableSet { variable: LongtermAccessInt (0x45), value: 472 }
- IntVariableSet { variable: RandomAccessInt (0x0), value: -1 }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (InAir) }
- PreviousInterruptAddRequirement((RandomAccessInt (0x0) GreaterThanOrEqual scalar(1)))
- CallEveryFrame { thread_id: 9, script: 0x192b0 }
- loop Infinite times:
- if (OnGround)
- Subroutine(0x190c8)
- Subroutine(0x18fa8)
- SetAirGround(6)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- Subroutine(0x19110)
- SetAirGround(10)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script