Brawl - Lucario - Action - 0x112 SpecialN

Entry Script

  1. BoolVariableSetFalse { variable: LongtermAccessBool (0x3e) }
  2. IntVariableSet { variable: LongtermAccessInt (0x45), value: 462 }
  3. IntVariableSet { variable: LongtermAccessInt (0x46), value: 463 }
  4. if ((LongtermAccessInt(Temp2) GreaterThanOrEqual InternalConstantInt (0x5dc0)))
    1. CreateInterrupt { interrupt_id: None, action: 0x119, requirement: (AnimationEnd) }
  5. else
    1. CreateInterrupt { interrupt_id: Some(10146), action: 0x117, requirement: (AnimationEnd) }
    2. CreateInterrupt { interrupt_id: Some(10147), action: 0x119, requirement: (AnimationEnd) }
    3. EnableInterrupt(10146)
    4. DisableInterrupt(10147)
    5. CallEveryFrame { thread_id: 9, script: 0x1a6a0 }
  6. loop Infinite times:
    1. if (OnGround)
      1. Subroutine(0x190c8)
      2. Subroutine(0x18fa8)
      3. SetAirGround(6)
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. Subroutine(0x19110)
      2. Subroutine(0x18fe8)
      3. SetAirGround(10)
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script