P+ - Pit - Action - 0x117

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: 0x11a, requirement: (ButtonNotPressed value(1)) }
  2. CreateInterrupt { interrupt_id: None, action: 0x11a, requirement: ((RandomAccessInt (0x0) GreaterThanOrEqual InternalConstantInt (0x5dc0))) }
  3. if (BoolIsTrue RandomAccessBool (0x11))
    1. CreateInterrupt { interrupt_id: None, action: 0x118, requirement: ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xfa2))) }
    2. CreateInterrupt { interrupt_id: None, action: 0x119, requirement: ((InternalConstantInt(ControlStickXAxisRelative) LessThanOrEqual InternalConstantInt (0xfa1))) }
    3. IntVariableSet { variable: RandomAccessInt (0x1), value: 464 }
    4. IntVariableSet { variable: RandomAccessInt(ThrowDataParam1), value: 472 }
    5. IntVariableSet { variable: RandomAccessInt(ThrowDataParam2), value: 2 }
    6. IntVariableSet { variable: RandomAccessInt(ThrowDataParam3), value: 10 }
  4. else
    1. CreateInterrupt { interrupt_id: None, action: 0x118, requirement: ((InternalConstantInt(ControlStickYAxis) LessThan InternalConstantInt (0xfa2))) }
    2. IntVariableSet { variable: RandomAccessInt (0x1), value: 463 }
    3. IntVariableSet { variable: RandomAccessInt(ThrowDataParam1), value: 471 }
    4. IntVariableSet { variable: RandomAccessInt(ThrowDataParam2), value: 1 }
    5. IntVariableSet { variable: RandomAccessInt(ThrowDataParam3), value: 9 }
  5. CallEveryFrame { thread_id: 9, script: 0x1d488 }
  6. loop Infinite times:
    1. if (OnGround)
      1. SetAirGround(6)
      2. SetEdgeSlide(StayOn)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 }), Bool(true)] }
        2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 3 }), Bool(true)] }
      4. else
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
        2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 3 })] }
        3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(0), Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetAirGround(100)
      2. SetEdgeSlide(Airbourne)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 }), Bool(true)] }
        2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 4 }), Bool(true)] }
      4. else
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 })] }
        2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 4 })] }
        3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(1), Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script

  1. if ((InternalConstantInt(CurrentAction) Equal scalar(279)))
    1. IfStatementOr ((InternalConstantInt(CurrentAction) Equal scalar(280)))
    2. IfStatementOr ((InternalConstantInt(CurrentAction) Equal scalar(281)))
    3. IfStatementOr ((InternalConstantInt(CurrentAction) Equal scalar(282)))
  2. else
    1. ArticleAnimation(0)
    2. ModelChanger { reference: 1, switch_index: 1, bone_group_index: 2 }
    3. ArticleRemove(1)