P+ - Pit - Action - 0x113 SpecialS

Entry Script

  1. if (OnGround)
    1. FloatVariableSet { variable: LongtermAccessFloat (0x6), value: InternalConstantInt(HorizontalCharacterVelocity) }
    2. FloatVariableMultiply { variable: LongtermAccessFloat (0x6), value: 0.8 }
    3. SetAirGround(17)
    4. SetEdgeSlide(Airbourne)
    5. ChangeSubactionRestartFrame(SpecialSStart)
    6. CreateInterrupt { interrupt_id: None, action: GlideDirection, requirement: (AnimationEnd) }
  2. else
    1. CreateInterrupt { interrupt_id: None, action: GlideStart, requirement: (CharacterExists) }

Exit Script