P+ - Pit - Action - 0x11f
Entry Script
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24004 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24005 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 })] }
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24006 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
- CreateInterrupt { interrupt_id: None, action: 0x120, requirement: ((RandomAccessInt (0x0) LessThan scalar(0))) }
- CreateInterrupt { interrupt_id: None, action: 0x120, requirement: (ButtonNotPressed value(1)) }
- PreviousInterruptAddRequirement((RandomAccessInt(ThrowDataParam1) LessThan scalar(0)))
- CallEveryFrame { thread_id: 9, script: 0x1c438 }
- FrameSpeedModifier { multiplier: 0.0, unk: 0 }
- DefensiveCollision { ty: Block, unk: 0, direction: Front }
- DefensiveCollision { ty: Reflect, unk: 0, direction: Unknown(3) }
- UnknownEvent { namespace: 0x6, code: 0x1e, unk1: 0x0, arguments: [Value(2), Bool(true), Value(1)] }
- Subroutine(0xde90)
- Subroutine(0x1b048)
- loop Infinite times:
- if (OnGround)
- SetAirGround(6)
- SetEdgeSlide(StayOn)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialLwHold)
- else
- ChangeSubactionRestartFrame(SpecialLwHold)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetAirGround(0)
- SetEdgeSlide(Airbourne)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialAirLwHold)
- else
- ChangeSubactionRestartFrame(SpecialAirLwHold)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- UnknownEvent { namespace: 0x4, code: 0x5, unk1: 0x0, arguments: [Value(24)] }
- FrameSpeedModifier { multiplier: 0.0, unk: 0 }
- LoopRest
Exit Script