P+ - Pit - Action - 0x112 SpecialN

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: 0x117, requirement: (AnimationEnd) }
  2. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  3. GenerateArticle { article_id: 0, subaction_only: true }
  4. ArticleVisibility { article_id: 0, visibility: false }
  5. loop Infinite times:
    1. if (OnGround)
      1. SetAirGround(6)
      2. SetEdgeSlide(StayOn)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. if (not(BoolIsTrue RandomAccessBool (0x11)))
          1. ChangeSubaction(SpecialNStartHi)
        2. else
          1. ChangeSubaction(SpecialNStart)
        3. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(0), Bool(false)] }
      4. else
        1. ChangeSubactionRestartFrame(SpecialNStart)
        2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(0)] }
        3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(0), Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetAirGround(100)
      2. SetEdgeSlide(Airbourne)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. if (not(BoolIsTrue RandomAccessBool (0x11)))
          1. ChangeSubaction(SpecialAirNStartHi)
        2. else
          1. ChangeSubaction(SpecialAirNStart)
        3. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(8), Bool(false)] }
      4. else
        1. ChangeSubactionRestartFrame(SpecialAirNStart)
        2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(8)] }
        3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(1), Requirement { flip: false, ty: OnGround }] }
    3. FrameSpeedModifier { multiplier: 1.75, unk: 0 }
    4. LoopRest

Exit Script

  1. if ((InternalConstantInt(CurrentAction) Equal scalar(279)))
    1. IfStatementOr ((InternalConstantInt(CurrentAction) Equal scalar(280)))
    2. IfStatementOr ((InternalConstantInt(CurrentAction) Equal scalar(281)))
    3. IfStatementOr ((InternalConstantInt(CurrentAction) Equal scalar(282)))
  2. else
    1. ArticleAnimation(0)
    2. ModelChanger { reference: 1, switch_index: 1, bone_group_index: 2 }
    3. ArticleRemove(1)