PM3.02 - Kirby - Action - 0x118

Entry Script

  1. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  2. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  3. PreviousInterruptAddRequirement(OnGround)
  4. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  5. PreviousInterruptAddRequirement(InAir)
  6. IntVariableSet { variable: RandomAccessInt (0x0), value: 464 }
  7. IntVariableSet { variable: RandomAccessInt (0x1), value: 474 }
  8. Subroutine(0x345bc)

Exit Script