PM3.02 - Kirby - Action - 0x149

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: 0x14a, requirement: (ButtonPress value(1)) }
  2. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  3. PreviousInterruptAddRequirement(ButtonPress value(3))
  4. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  5. PreviousInterruptAddRequirement((LongtermAccessInt(Temp1) GreaterThanOrEqual InternalConstantInt (0x5dea)))
  6. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (OnGround) }
  7. PreviousInterruptAddRequirement(ButtonPress value(3))
  8. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (OnGround) }
  9. PreviousInterruptAddRequirement((LongtermAccessInt(Temp1) GreaterThanOrEqual InternalConstantInt (0x5dea)))
  10. CreateInterrupt { interrupt_id: None, action: EscapeF, requirement: ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual InternalConstantInt (0xc4d))) }
  11. PreviousInterruptAddRequirement((InternalConstantInt (0x5209) LessThan InternalConstantInt (0x59fe)))
  12. PreviousInterruptAddRequirement(OnGround)
  13. CreateInterrupt { interrupt_id: None, action: EscapeB, requirement: ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual InternalConstantInt (0xc4d))) }
  14. PreviousInterruptAddRequirement((InternalConstantInt (0x5209) LessThan InternalConstantInt (0x59fe)))
  15. PreviousInterruptAddRequirement(OnGround)
  16. CallEveryFrame { thread_id: 9, script: 0x38c6c }
  17. loop Infinite times:
    1. if (OnGround)
      1. SetAirGround(6)
      2. SetEdgeSlide(Unknown(2))
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialNHold)
      4. else
        1. ChangeSubactionRestartFrame(SpecialNHold)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetAirGround(0)
      2. SetEdgeSlide(Airbourne)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialAirNHold)
      4. else
        1. ChangeSubactionRestartFrame(SpecialAirNHold)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script