PM3.02 - Kirby - Action - 0x1a5

Entry Script

  1. if (OnGround)
    1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
    2. CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (AnimationEnd) }
    3. SetAirGround(6)
    4. SetEdgeSlide(StayOn)
    5. ChangeSubactionRestartFrame(SpecialN_22)
    6. UnknownEvent { namespace: 0x4, code: 0x5, unk1: 0x0, arguments: [Value(24)] }
  2. else
    1. Subroutine(Offset { offset: 0xffffffff, origin: 0x393c8 })
    2. CreateInterrupt { interrupt_id: Some(10002), action: Fall, requirement: (AnimationEnd) }
    3. SetAirGround(0)
    4. SetEdgeSlide(Airbourne)
    5. ChangeSubactionRestartFrame(SpecialAirN_15)
    6. UnknownEvent { namespace: 0x4, code: 0x5, unk1: 0x0, arguments: [Value(24)] }

Exit Script

  1. ArticleRemove(13)