PM3.02 - Kirby - Action - 0x128

Entry Script

  1. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  2. CreateInterrupt { interrupt_id: Some(10146), action: Wait, requirement: (AnimationEnd) }
  3. CreateInterrupt { interrupt_id: Some(10147), action: Fall, requirement: (AnimationEnd) }
  4. ControllerUnk02
  5. loop Infinite times:
    1. if (OnGround)
      1. SetAirGround(16)
      2. SetEdgeSlide(Unknown(2))
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialNSpit)
      4. else
        1. ChangeSubactionRestartFrame(SpecialNSpit)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. EnableInterrupt(10146)
      6. DisableInterrupt(10147)
      7. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetAirGround(19)
      2. SetEdgeSlide(Airbourne)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialAirNSpit)
      4. else
        1. ChangeSubactionRestartFrame(SpecialAirNSpit)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. DisableInterrupt(10146)
      6. EnableInterrupt(10147)
      7. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script