PM3.6 - Bowser - Action - 0x11a
Entry Script
- if (BoolIsTrue RandomAccessBool(SpecialsMovement))
- SetAnimationFrame(30.0)
- ChangeSubaction(SpecialAirLw)
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 200.0 }
- BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
- else
- ChangeSubactionRestartFrame(SpecialAirLw)
- SetEdgeSlide(Airbourne)
- EnableInterruptGroup(CliffCatch)
Exit Script