PM3.6 - Bowser - Action - 0x118

Entry Script

  1. SetEdgeSlide(Airbourne)
  2. CallEveryFrame { thread_id: 9, script: 0x27968 }
  3. if (BoolIsTrue RandomAccessBool (0x15))
    1. ChangeSubactionRestartFrame(SpecialAirHi)
    2. BoolVariableSetFalse { variable: RandomAccessBool (0x15) }
  4. else
    1. LedgeGrabEnable(EnableInFrontAndBehind)
    2. ChangeSubaction(SpecialAirHi)
  5. CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
  6. PreviousInterruptAddRequirement(InAir)
  7. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  8. PreviousInterruptAddRequirement(OnGround)
  9. SyncWait(1.0)
  10. CreateInterrupt { interrupt_id: None, action: 0x117, requirement: (OnGround) }

Exit Script