PM3.6 - Bowser - Action - 0x122

Entry Script

  1. if (OnGround)
    1. SetEdgeSlide(StayOn)
    2. ChangeSubaction(FinalEnd)
  2. else
    1. SetEdgeSlide(Airbourne)
    2. ChangeSubaction(FinalAirEnd)
  3. SetAirGround(50)
  4. ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
  5. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  6. PreviousInterruptAddRequirement(OnGround)
  7. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  8. PreviousInterruptAddRequirement(InAir)

Exit Script