PM3.6 - Bowser - Action - 0x11f
Entry Script
- CreateInterrupt { interrupt_id: None, action: 0x120, requirement: (CharacterExists) }
- ChangeSubactionRestartFrame(SpecialSSquat_1)
- loop Infinite times:
- if (OnGround)
- SetAirGround(6)
- SetEdgeSlide(StayOn)
- UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(0), Requirement { flip: false, ty: InAir }] }
- else
- SetAirGround(10)
- SetEdgeSlide(Airbourne)
- UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(1), Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script