PM3.6 - Bowser - Action - 0xb Jump
            Entry Script (Common)
            - Subroutine(0x21c50)
- Subroutine(0x218f0)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- if ((LongtermAccessFloat (0x6) GreaterThanOrEqual InternalConstantInt (0xc43))) - if (BoolIsTrue RandomAccessBool(Shorthop)) - ChangeSubactionRestartFrame(JumpB_1)
 
- else- ChangeSubactionRestartFrame(JumpB)
 
 
- else- if (BoolIsTrue RandomAccessBool(Shorthop)) - ChangeSubactionRestartFrame(JumpF_1)
 
- else- ChangeSubactionRestartFrame(JumpF)
 
 
- if (BoolIsTrue LongtermAccessBool(HasScrewAttack)) - SoundEffect1(8107)
 
- Subroutine(0x9019d9b8)
Exit Script (Common)