PM3.6 - Bowser - Action - 0x116 Final

Entry Script

  1. FinalSmashEnter
  2. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  3. UnknownEvent { namespace: 0x1f, code: 0x11, unk1: 0x0, arguments: [Value(2)] }
  4. if (OnGround)
    1. SetEdgeSlide(StayOn)
    2. ChangeSubactionRestartFrame(FinalStart)
  5. else
    1. SetEdgeSlide(Airbourne)
    2. ChangeSubactionRestartFrame(FinalAirStart)
  6. SetAirGround(50)
  7. CreateInterrupt { interrupt_id: None, action: 0x122, requirement: (AnimationEnd) }

Exit Script

  1. FinalSmashExit