PM3.6 - Ganondorf - Subroutine - 0x1b7a8

  1. if (not(BoolIsTrue RandomAccessBool (0x11)))
    1. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
      1. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
      2. SetAirGround(100)
      3. SetEdgeSlide(Airbourne)
      4. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
  2. if (BoolIsTrue RandomAccessBool(SpecialsMovement))
    1. BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
    2. if ((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThan RandomAccessFloat(EnableTurnWhenBelowZero)))
      1. Posture(3)
      2. Posture(4)
      3. Subroutine(0x298a0)