PM3.6 - Ganondorf - Subroutine - 0x1c2a8

  1. if (BoolIsTrue RandomAccessBool(SpecialsMovement))
    1. IfStatementAnd (not(BoolIsTrue RandomAccessBool(EnableGlide)))
    2. Subroutine(0xe1b0)
    3. BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
  2. if (BoolIsTrue RandomAccessBool(EnableJabLoop))
    1. IfStatementAnd (not(BoolIsTrue RandomAccessBool (0x15)))
    2. Subroutine(0xe1d0)
    3. BoolVariableSetTrue { variable: RandomAccessBool (0x15) }