PM3.6 - Ganondorf - Subroutine - 0x1be38

  1. Subroutine(0x28e98)
  2. CreateInterrupt { interrupt_id: Some(0), action: Fall, requirement: (AnimationEnd) }
  3. UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(0), Requirement { flip: false, ty: OnGround }] }
  4. EnableInterrupt(0)
  5. UnknownEvent { namespace: 0x4, code: 0x4, unk1: 0x0, arguments: [Value(0)] }
  6. CreateInterrupt { interrupt_id: Some(2), action: Fall, requirement: (InAir) }
  7. CreateInterrupt { interrupt_id: Some(1), action: Wait, requirement: (AnimationEnd) }
  8. DisableInterrupt(1)
  9. DisableInterrupt(2)
  10. LoopRest
  11. if (OnGround)
    1. DisableInterrupt(0)
    2. UnknownEvent { namespace: 0x4, code: 0x5, unk1: 0x0, arguments: [Value(0)] }
    3. Subroutine(0x1b1e0)
    4. SetAirGround(6)
    5. EnableInterrupt(1)
    6. EnableInterrupt(2)
    7. ChangeSubactionRestartFrame(SpecialAirLwEnd)