PM3.6 - Ganondorf - Subroutine - 0x1be38
- Subroutine(0x28e98)
- CreateInterrupt { interrupt_id: Some(0), action: Fall, requirement: (AnimationEnd) }
- UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(0), Requirement { flip: false, ty: OnGround }] }
- EnableInterrupt(0)
- UnknownEvent { namespace: 0x4, code: 0x4, unk1: 0x0, arguments: [Value(0)] }
- CreateInterrupt { interrupt_id: Some(2), action: Fall, requirement: (InAir) }
- CreateInterrupt { interrupt_id: Some(1), action: Wait, requirement: (AnimationEnd) }
- DisableInterrupt(1)
- DisableInterrupt(2)
- LoopRest
- if (OnGround)
- DisableInterrupt(0)
- UnknownEvent { namespace: 0x4, code: 0x5, unk1: 0x0, arguments: [Value(0)] }
- Subroutine(0x1b1e0)
- SetAirGround(6)
- EnableInterrupt(1)
- EnableInterrupt(2)
- ChangeSubactionRestartFrame(SpecialAirLwEnd)