PM3.6 - Ganondorf - Subroutine - 0x1ca20

  1. FloatVariableSet { variable: RandomAccessFloat (0x3fc), value: 0.015 }
  2. FloatVariableSet { variable: RandomAccessFloat (0x3fd), value: 0.01 }
  3. FloatVariableSet { variable: RandomAccessFloat (0x3f3), value: 0.55 }
  4. FloatVariableSet { variable: RandomAccessFloat (0x3f5), value: 0.02 }
  5. FloatVariableSet { variable: RandomAccessFloat (0x6), value: InternalConstantInt(HorizontalCharacterVelocity) }
  6. if ((InternalConstantInt(VerticalCharacterVelocity) GreaterThan scalar(0)))
    1. FloatVariableSet { variable: RandomAccessFloat (0x7), value: InternalConstantInt(VerticalCharacterVelocity) }
    2. FloatVariableMultiply { variable: RandomAccessFloat (0x7), value: 1 }
  7. ResetVerticalVelocityAndAcceleration(true)
  8. DisableMovement(DisableVertical)
  9. if ((InternalConstantInt(CurrentAction) Equal scalar(274)))
    1. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
    2. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(0.0), Scalar(0.0), Value(1)] }
    3. AddVelocity { x_vel: Variable(RandomAccessFloat(Address(6))), y_vel: Variable(RandomAccessFloat(Address(7))) }
    4. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }