PM3.6 - Ganondorf - Subroutine - 0x1bd20

  1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  2. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  3. ChangeSubactionRestartFrame(SpecialLwEnd)
  4. UnknownEvent { namespace: 0x4, code: 0x7, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 4022 })] }
  5. CallEveryFrame { thread_id: 9, script: 0x1bf88 }