PM3.6 - Ike - Action - 0x11d
            Entry Script
            - BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- Subroutine(0x2dfd0)
- Subroutine(0x2ef28)
- Subroutine(0x2ef70)
- loop Infinite times: - if (OnGround) - SetEdgeSlide(Unknown(2))
- LedgeGrabEnable(Disable)
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition)) - ChangeSubaction(SpecialSEnd)
 
- else- ChangeSubactionRestartFrame(SpecialSEnd)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
 
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
 
- else- SetEdgeSlide(Airbourne)
- LedgeGrabEnable(EnableInFrontAndBehind)
- CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
- if (BoolIsTrue RandomAccessBool(EnableActionTransition)) - ChangeSubaction(SpecialSAirEnd)
 
- else- ChangeSubactionRestartFrame(SpecialSAirEnd)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
 
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
 
- LoopRest
 
Exit Script