PM3.6 - Ike - Action - 0x124

Entry Script

  1. BoolVariableSetFalse { variable: RandomAccessBool(EnableGlide) }
  2. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  3. CreateInterrupt { interrupt_id: None, action: 0x125, requirement: (AnimationEnd) }
  4. ChangeSubactionRestartFrame(FinalAttack)

Exit Script

  1. Subroutine(0x20ddc)