PM3.6 - Ike - Action - 0x122
            Entry Script
            - UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
- BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableGlide) }
- loop Infinite times: - if (OnGround) - SetEdgeSlide(StayOn)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition)) - ChangeSubaction(FinalStartHit)
 
- else- ChangeSubactionRestartFrame(FinalStartHit)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
 
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
 
- else- SetEdgeSlide(Airbourne)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition)) - ChangeSubaction(FinalAirStartHit)
 
- else- ChangeSubactionRestartFrame(FinalAirStartHit)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
 
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
 
- LoopRest
 
Exit Script
            - Subroutine(0x20ddc)