PM3.6 - Ike - Action - 0x113 SpecialS

Entry Script

  1. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  2. Posture(3)
  3. Posture(4)
  4. UnknownEvent { namespace: 0xc, code: 0x1, unk1: 0x0, arguments: [] }
  5. CreateInterrupt { interrupt_id: None, action: 0x11b, requirement: (AnimationEnd) }
  6. PreviousInterruptAddRequirement(ButtonNotPressed value(1))
  7. CreateInterrupt { interrupt_id: None, action: 0x11a, requirement: (AnimationEnd) }
  8. loop Infinite times:
    1. if (OnGround)
      1. SetAirGround(6)
      2. SetEdgeSlide(Unknown(2))
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialSStart)
      4. else
        1. ChangeSubactionRestartFrame(SpecialSStart)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetAirGround(10)
      2. SetEdgeSlide(Airbourne)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialSAirStart)
      4. else
        1. ChangeSubactionRestartFrame(SpecialSAirStart)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script