PM3.6 - Ike - Action - 0x56 ShieldBreak
Entry Script (Common)
- CreateInterrupt { interrupt_id: None, action: ShieldBreakBound, requirement: (AnimationEnd) }
- CreateInterrupt { interrupt_id: None, action: ShieldBreakBound, requirement: (OnGround) }
- FloatVariableSet { variable: LongtermAccessFloat(ShieldCharge), value: InternalConstantInt (0xca7) }
- BoolVariableSetTrue { variable: RandomAccessBool (0x4) }
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- ChangeSubactionRestartFrame(DamageFlyN)
- SoundEffect1(98)
Exit Script (Common)