PM3.6 - Samus - Action - 0x127

Entry Script

  1. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  2. ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
  3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
    1. ChangeSubactionRestartFrame(FinalStart)
    2. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  4. else
    1. ChangeSubaction(FinalStart)
  5. SetEdgeSlide(StayOn)
  6. CreateInterrupt { interrupt_id: Some(0), action: 0x128, requirement: (InAir) }
  7. CreateInterrupt { interrupt_id: None, action: 0x129, requirement: (AnimationEnd) }
  8. PreviousInterruptAddRequirement(OnGround)
  9. CreateInterrupt { interrupt_id: None, action: 0x12a, requirement: (AnimationEnd) }
  10. PreviousInterruptAddRequirement(InAir)

Exit Script