PM3.6 - Samus - Action - 0x32 AttackHi4

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  2. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  3. PreviousInterruptAddRequirement(OnGround)
  4. if ((LongtermAccessInt (0x63) Equal scalar(1)))
    1. ChangeSubactionRestartFrame(AttackHi4Ice)
  5. else
    1. ChangeSubactionRestartFrame(AttackHi4)

Exit Script (Common)