PM3.6 - Samus - Action - 0x12a

Entry Script

  1. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  2. ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
  3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
    1. ChangeSubactionRestartFrame(FinalAir)
    2. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  4. else
    1. ChangeSubaction(FinalAir)
  5. SetEdgeSlide(Airbourne)
  6. CreateInterrupt { interrupt_id: Some(0), action: 0x129, requirement: (OnGround) }

Exit Script