PM3.6 - Samus - Action - 0x12c

Entry Script

  1. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  2. ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
  3. UnknownEvent { namespace: 0x1f, code: 0x11, unk1: 0x0, arguments: [Value(2)] }
  4. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
    1. ChangeSubactionRestartFrame(FinalAirEnd)
    2. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  5. else
    1. ChangeSubaction(FinalAirEnd)
  6. SetEdgeSlide(Airbourne)
  7. CreateInterrupt { interrupt_id: Some(0), action: 0x12b, requirement: (OnGround) }
  8. CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (AnimationEnd) }
  9. PreviousInterruptAddRequirement(OnGround)
  10. CreateInterrupt { interrupt_id: Some(10002), action: Fall, requirement: (AnimationEnd) }
  11. PreviousInterruptAddRequirement(InAir)

Exit Script