PM3.6 - Samus - Action - 0x31 AttackHi4Hold

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  2. CreateInterrupt { interrupt_id: None, action: AttackHi4, requirement: (AnimationEnd) }
  3. PreviousInterruptAddRequirement(OnGround)
  4. CreateInterrupt { interrupt_id: None, action: AttackHi4, requirement: (not(ButtonHeld value(0))) }
  5. PreviousInterruptAddRequirement(OnGround)
  6. if ((LongtermAccessInt (0x63) Equal scalar(1)))
    1. ChangeSubactionRestartFrame(AttackHi4HoldIce)
  7. else
    1. ChangeSubactionRestartFrame(AttackHi4Hold)

Exit Script (Common)