PM3.6 - Snake - Action - 0x66 HitHeadOnWall

Entry Script (Common)

  1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  2. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (not(TouchingAFloorWallOrCeiling value(1))) }
  3. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
  4. CallEveryFrame { thread_id: 9, script: 0x15e14 }

Exit Script (Common)