PM3.6 - Snake - Action - 0xb5 SwimDamage

Entry Script (Common)

  1. CreateInterrupt { interrupt_id: None, action: Swim, requirement: (AnimationEnd) }
  2. Subroutine(0x1c464)
  3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
    1. ChangeSubactionRestartFrame(SwimUpDamage)
  4. else
    1. ChangeSubactionRestartFrame(SwimUp)

Exit Script (Common)