Brawl - Bowser - Action - 0x118
Entry Script
- if (BoolIsTrue RandomAccessBool (0x15))
- ChangeSubactionRestartFrame(SpecialAirHi)
- BoolVariableSetFalse { variable: RandomAccessBool (0x15) }
- else
- ChangeSubaction(SpecialAirHi)
- SetEdgeSlide(Airbourne)
- EnableInterruptGroup(CliffCatch)
- CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- SyncWait(1.0)
- CreateInterrupt { interrupt_id: None, action: 0x117, requirement: (OnGround) }
Exit Script