Brawl - Bowser - Action - 0xe0
Entry Script (Common)
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (not(BoolIsTrue LongtermAccessBool(HasHammer))) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: 0xe4, requirement: (InAir) }
- CreateInterrupt { interrupt_id: None, action: 0xdf, requirement: ((InternalConstantInt(ControlStickXAxisAbsolute) LessThan InternalConstantInt (0xc2d))) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: 0xdf, requirement: ((InternalConstantInt(ControlStickXAxisRelative) LessThan scalar(0))) }
- PreviousInterruptAddRequirement(OnGround)
- Subroutine(0x1dd4c)
- IntVariableSet { variable: RandomAccessInt (0x5), value: 322 }
- Subroutine(0x1ddec)
- CallEveryFrame { thread_id: 9, script: 0x1dd8c }
Exit Script (Common)
- if (BoolIsTrue LongtermAccessBool(HasHammer))
- UnknownEvent { namespace: 0xc, code: 0x12, unk1: 0x0, arguments: [Value(2)] }