Brawl - Bowser - Action - 0x3c Throw
Entry Script (Common)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- PreviousInterruptAddRequirement(not(IsHoldingSomeoneInGrab))
- CreateInterrupt { interrupt_id: None, action: 0x10a, requirement: (InAir) }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Bool(false), Variable(Variable { memory_type: RandomAccess, data_type: Float, address: 4 })] }
- Subroutine(0x22350)
Exit Script (Common)