Brawl - Bowser - Action - 0x11d
Entry Script
- Posture(3)
- Posture(4)
- UnknownEvent { namespace: 0xc, code: 0x1, unk1: 0x0, arguments: [] }
- ChangeSubactionRestartFrame(SpecialSAirCatch)
- SetEdgeSlide(Airbourne)
- SetAirGround(10)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (OnGround) }
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
Exit Script