Brawl - Bowser - Action - 0x122
Entry Script
- if (OnGround)
- SetEdgeSlide(StayOn)
- ChangeSubaction(FinalEnd)
- else
- SetEdgeSlide(Airbourne)
- ChangeSubaction(FinalAirEnd)
- SetAirGround(50)
- ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
Exit Script