Brawl - Fox - Action - 0x117
Entry Script
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 0 }
- UnknownEvent { namespace: 0x8, code: 0x4, unk1: 0x0, arguments: [Bool(false)] }
- CreateInterrupt { interrupt_id: None, action: 0x118, requirement: ((RandomAccessInt (0x1) GreaterThan InternalConstantInt (0x5dc5))) }
- CallEveryFrame { thread_id: 9, script: 0x1b968 }
- loop Infinite times:
- if (OnGround)
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
- SetEdgeSlide(StayOn)
- SetAirGround(13)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialHi)
- else
- ChangeSubactionRestartFrame(SpecialHi)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- LedgeGrabEnable(Disable)
- else
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- SetEdgeSlide(Airbourne)
- SetAirGround(13)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialHi)
- else
- ChangeSubactionRestartFrame(SpecialHi)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- LedgeGrabEnable(EnableInFrontAndBehind)
- LoopRest
Exit Script